DigitALAD Hanbook_All sections_FV
19 3.2. Teaching and learning C8. Teaching Teaching in a digital environment means planning and implementing digital devices and resources in the learning process to improve learning efficiency and properly manage digital learning strategies and develop new teaching formats and pedagogical methods. Examples of the use of competence The acquisition of this competence is vital because it provides an opportunity for the educator to use classroom technology to support learning and structure the lesson so that the various digital activities achieve learning objectives. The teacher can structure and manage lesson content, collaborate and interact with students in a digital environment, reflect on the effectiveness and appropriateness of selected digital pedagogical strategies and flexibly adapt methods and techniques to experiment, develop new formats, methods for teaching (e.g., flipped classroom, blended learning, peer-learning, project- based learning, personalised learning, Game-based learning, How can you develop this competence? • By exploring the theory of innovative teaching methods and practising high tech approaches to teaching (e.g., game-based learning, project-based learning etc.) • Using available classroom technologies, e.g., digital whiteboards, projectors, PCs, Google Classroom) or implementing new technologies by adapting them to students' needs. • By organising and managing the integration of digital devices (e.g., classroom technologies, students' devices) and integrate digital content, e.g., videos, interactive activities into the teaching and learning process. • By using interactive learning principles ( Thomas C. Reeves 5 emphasises that there should be three key components that must be included in every interactive learning principles: engagement, where learner must be motivated to accomplish tasks, interaction where learner interacts with the relevant content or tasks in a ways where it can be clearly understood by student and feedback where students' decisions and actions must be recognised by the digital system and acknowledged trough assessment) all these principles are key to student engagement in the digital classroom. 5 Reeves T.C. (2012) Interactive Learning Techniques. In: Seel N.M. (eds) Encyclopedia of the Sciences of Learning. Springer, Boston, MA.
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